Increases damage dealt to elite monsters and bosses by 30%.
Increases damage dealt by 1% for each attack, up to 40%.
Every 10 seconds, increases the next skill damage by 100%.
Increases damage by 5% for every 1 Order Energy gained.
Increases damage by 5% for every 1 Chaos Energy gained.
After the first 10 seconds of combat, deals damage equal to 10% of max Health to all enemies (up to 20,000).
Deals 50% more damage if target's Health is below 30%.
Increases max Health by 10%.
Converts 10% of damage dealt into self Health.
Takes 30% more healing.
Triggers the healing effect that restores 10% of max Health once every 10 seconds.
When a Doll's Health reaches 0, heals self for 20% of max Health. Only triggers once per combat.
Takes 10% less Physical DMG from enemy attacks.
Takes 10% less Magic DMG from enemy attacks.
Increases damage taken by 10% but increases damage dealt by 20%.
Monsters are unable to take action during the first 10 seconds of battle.
Increases ATK by 5%.
Increases ATK by 10%.
Increases Crit Chance by 5% and Crit DMG by 15%.
Increases Crit Chance by 10% and Crit DMG by 30%.
Increases damage dealt to normal monsters by 30%.
Increases Order Energy generation rate by 20%.
Increases max Health by 5%.
Converts 5% of damage dealt into self Health.
Takes 15% more healing.
Takes 5% less Physical DMG from enemy attacks.
Takes 5% less Magic DMG from enemy attacks.
When taking damage, there is a 10% chance to deal the same amount of damage to the attacker.
Immune to damage once after entering combat.
Increases the damage of the first skill used during combat by 100%.
Increases damage dealt to enemies as self Health drops, up to 50%.
Increases skill effect by 5%.
Increases skill effect by 10%.