Elite Killer
Elite Killer
Epic

Increases damage dealt to elite monsters and bosses by 30%.

Relentless
Relentless
Epic

Increases damage dealt by 1% for each attack, up to 40%.

Preparation
Preparation
Epic

Every 10 seconds, increases the next skill damage by 100%.

Order Blast
Order Blast
Epic

Increases damage by 5% for every 1 Order Energy gained.

Chaos Blast
Chaos Blast
Epic

Increases damage by 5% for every 1 Chaos Energy gained.

Divine Thunder
Divine Thunder
Epic

After the first 10 seconds of combat, deals damage equal to 10% of max Health to all enemies (up to 20,000).

Core Pierce
Core Pierce
Epic

Deals 50% more damage if target's Health is below 30%.

Large Physique
Large Physique
Epic

Increases max Health by 10%.

Life Steal
Life Steal
Epic

Converts 10% of damage dealt into self Health.

Healing Vitality
Healing Vitality
Epic

Takes 30% more healing.

Periodic Supply
Periodic Supply
Epic

Triggers the healing effect that restores 10% of max Health once every 10 seconds.

Everlasting Oath
Everlasting Oath
Epic

When a Doll's Health reaches 0, heals self for 20% of max Health. Only triggers once per combat.

Physical Resilience
Physical Resilience
Epic

Takes 10% less Physical DMG from enemy attacks.

Magic Resilience
Magic Resilience
Epic

Takes 10% less Magic DMG from enemy attacks.

Double Edged Sword
Double Edged Sword
Epic

Increases damage taken by 10% but increases damage dealt by 20%.

Ingenious Attack
Ingenious Attack
Epic

Monsters are unable to take action during the first 10 seconds of battle.

ATK+
ATK+
Rare

Increases ATK by 5%.

ATK++
ATK++
Rare

Increases ATK by 10%.

DMG Dealt+
DMG Dealt+
Rare

Increases Crit Chance by 5% and Crit DMG by 15%.

DMG Dealt++
DMG Dealt++
Rare

Increases Crit Chance by 10% and Crit DMG by 30%.

Monster Killer
Monster Killer
Rare

Increases damage dealt to normal monsters by 30%.

Surging Magic
Surging Magic
Rare

Increases Order Energy generation rate by 20%.

Large Physique
Large Physique
Rare

Increases max Health by 5%.

Life Steal
Life Steal
Rare

Converts 5% of damage dealt into self Health.

Healing Vitality
Healing Vitality
Rare

Takes 15% more healing.

Physical Resilience
Physical Resilience
Rare

Takes 5% less Physical DMG from enemy attacks.

Magic Resilience
Magic Resilience
Rare

Takes 5% less Magic DMG from enemy attacks.

Avenge
Avenge
Rare

When taking damage, there is a 10% chance to deal the same amount of damage to the attacker.

Early Blessing
Early Blessing
Rare

Immune to damage once after entering combat.

Initiative
Initiative
Rare

Increases the damage of the first skill used during combat by 100%.

All or Nothing
All or Nothing
Rare

Increases damage dealt to enemies as self Health drops, up to 50%.

Magique Augment
Magique Augment
Rare

Increases skill effect by 5%.

Magique Augment+
Magique Augment+
Rare

Increases skill effect by 10%.