Guardian Rune
Guardian Rune

Level 5

All damage taken decreases by an amount equal to 50% of the corresponding DEF

Water Emblem
Water Emblem

Level 50 Bonus

Health: 20850

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 1400

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 1400

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 1400

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Destroyer Rune
Destroyer Rune

Level 5

Every 12 seconds, damage dealt increases by 3% and damage taken decreases by 3%. Stacks up to 5 times

Water Emblem
Water Emblem

Level 50 Bonus

Health: 14650

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 3000

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 700

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 700

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Assassin Rune
Assassin Rune

Level 5

All damage dealt increases by 15% after entering the combat for 20s

Water Emblem
Water Emblem

Level 50 Bonus

Health: 8350

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 3500

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 400

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 400

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Compeller Rune
Compeller Rune

Level 5

Increases damage taken by all enemies by 10%

Water Emblem
Water Emblem

Level 50 Bonus

Health: 10500

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 2100

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 550

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 550

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Healer Rune
Healer Rune

Level 5

Increases damage dealt by all allies by 10%

Water Emblem
Water Emblem

Level 50 Bonus

Health: 10500

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 2100

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 550

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 550

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Mage Rune
Mage Rune

Level 5

For every 1 Order Energy and 1 Chaos Energy, self's active skill damage increases by 2%

Water Emblem
Water Emblem

Level 50 Bonus

Health: 10500

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 3150

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 550

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 550

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Witch
Witch

Level 5

For every 1 Order Energy and 1 Chaos Energy, self's active skill damage increases by 2%

Water Emblem
Water Emblem

Level 50 Bonus

Health: 10500

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Fire Emblem
Fire Emblem

Level 50 Bonus

Attack: 2650

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Earth Emblem
Earth Emblem

Level 50 Bonus

Physical DEF: 700

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Thunder Emblem
Thunder Emblem

Level 50 Bonus

Magic DEF: 700

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